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Shot Breakdown


Shot 1: 180° BG Matte Painting for a Stereo Theatrical Ride, Dream of Anhui
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- Created matte painting for background in a stereo film ride, projected on a 180° screen
- Used a combination of 2.5D projections, paint-over, and 3D tree generation in Clarisse
- Foreground elements provided by the environments department

Shot 2: Removed Captain America character for The Avengers
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- The director wished to re-order the cut, so Captain America had to go!
- Reconstructed BG wall and hallway covered by Captain and wires with 2.5D projection
- Reconstructed reflections in the glass door
- Painted back in the hallway characters where the wires swing in front of them

Shot 3: CG Compositing for War of the Worlds, Intel Commercial
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- CG compositing of all elements
- Added debris and glass to pad FX elements for glass breaking and landing on the ground
- Created matte painting for broken concrete as he lands

Shot 4: CG Compositing and Look Development for League of Gods
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- Look Development for shot - in particular the effect of looking through an underwater bubble
- Created warp effect with glass scratches to imply a barrier
- Created a 2.5-D Nuke setup for the sky with "God Rays" that was used throughout the sequence

Shot 5: CG Compositing and Look Development for League of Gods
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- Look Development for bubble of lightning around the baby
- Added dust elements for when the baby rolls on the ground
- CG compositing of all elements

Shot 6: Compositing for The Wedding Ringer
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- Lead Compositor for the sequence
- Created look development for fire and smoke
- Created 2-D warps to mimic refraction through the bottles and glasses

Shot 7: Compositing and Matte Painting for Monster Strike Commercial
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- Created 2.5D Nuke element for broken wall used throughout the sequence
- Created 2.5D Nuke element for ceiling set extension used throughout the sequence
- Recreated doors for new animation as the wall breaks
- Composited shot where dinosaur bursts through the wall - all debris elements added/created in comp
- First and last shot shown were not composited by me (included to show ceiling set extension), and the 3rd shot (pillar being smashed) partially composited by me, and I provided 2D projections for the broken pillar.

Shot 7: Character Replacment for Ted 2
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- Replaced man in car with 2.5-D projections in Nuke (for shot continuity)
- Composited reflections back over the car

Shot 8: Compositing for Deliver Us from Evil
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- Re-animated dead mouse using primarily Nuke's spline warp.

Shot 9: CG Compositing for Ted 2
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- CG compositing
- Removed placement stand for bear, including woman walking behind it

Shot 10: Compositing for Red2
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- Greenscreen keying
- Added crack to the windshield
- Applied heavy color correction and spill suppression
- Added a rack defocus

Shot 2: 2.5D matte painting for Thor: The Dark World
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- Created Matte Painting and projected it onto geometry in Nuke
- Adjusted the 3D camera to provide the director several options
- Reconstructed 3D chandeliers based on Luma Picture's design (this shot was done at Evil Eye Pictures)
- Compositing provided by another compositor

Shot 11: UV texture painting for Disney's A Christmas Carol
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- Painted UV texture maps for a majority of the buildings (about 80%)

Shot 12: Texture Painting for A Christmas Carol
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- Created texture for roofs, roads, and bushes from model miniatures
- Created and inserted frost for windows